![]() }Alternatively here's a tutorial on how to create a compatibility patch.Ĭlick to expand.That is very correct, and likely the main reason why minishark is currently evil tier. WWeaponScaling.Call(ModContent.ItemType(), 2, 1f) WWeaponScaling.Call(ModContent.ItemType(), 1, 1f) Increase if the weapon scales too slowly. If the weapon scales too much at higher tiers, lower the number into decimals until it feels right. ![]() ![]() SCALING FACTOR is how much of the scaling multiplier is applied to the weapon. For example, if it is obtained in the post-skeletron dungeon, it would be tier 6. TIER is the starting tier of said weapon. WEAPON ID is the internal ID of the weapon to be added to the database of supported weapons. wWeaponScaling.Call(WEAPON ID, TIER, SCALING FACTOR) Mod wWeaponScaling = ModLoader.GetMod("WWeaponScaling") // Checks whether the Weapon Scaling mod is loaded
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